![]() FPS limiting needs to happen natively and right now, last I read, the program needs to reinitialize (restart) to even change the FPS since it's on loadup and can't be changed until you run a new instance of the program. Any idea how to fix it ?ģrd party limiters are just not going to work very well, probably until the end of time. Got a GTX 1050TI with a laptop CPU (i5 8300hq). Tried to tweak lot of settings, tried with Vulkan, OpenGL. I don't really know how to describe it a better way, its not smooth, my character run then suddenly run uber fast for like 0.3 sec and it happens every 2-3 sec or so (wich makes the game not enjoyable). In my case i have another one : the game have slight freeze (or fast speed-up i don't know) even thought the fps don't drop (with 30 fps-limiter). The games seems to run so far, with the usual problem everyone seems to encounter due to framerate. (05-23-2019, 02:09 AM)ppeldo Wrote: Hi guys !įirst sorry for my bad english. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |